![]() Cool! Naturally, the expectation is that we’ll discover some interesting thread that occurred while he was there, potentially leading to this “mysterious” reason why he left… but no cigar. You find out upon entering Nashira that Gibari used to be a knight of Diadem. Gibari’s challenge is unfulfilling due to lack of plot. The whole thing is dull considering it’s meant to bolster the Ice Queen herself. The dungeon itself is just a long series of what’s-behind-door-number-3… it’s a monster, by the way. Xelha’s dungeon is mostly a reiteration of plot we learned in Wazn, only with adorable teenage Xelha at the helm. Unfortunately, Baten Kaitos tries to wrap its stories up in some bizarre, and often unsatisfying ways.įirst, the five character quests are all pretty awful, and somehow all awful for different reasons. This final segment is more “end-like” than anything we’ve experienced before, with five character quests, an open world map, and a very final Final Dungeon. We’re coming at last to the end…the real end. We defeat Malpercio, rescue Melodia, and complete the game. ![]() In these letters, we will be discussing in-depth the GameCube RPG Baten Kaitos: Eternal Wings and the Lost Ocean as we play through the game together. Baten Kaitos Letters is a correspondence with our Rebekah Valentine and Sparky Clarkson of Ludonarratology, and originally posted there. ![]()
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